A conference for Leaders and Classroom Practitioners in Asia's World City!
This 2-part workshop begins with an overview of where maths teaching and curricula have come from and the direction they are currently headed. In considering the impact of technology in the maths context, we discuss the influence of programming and gaming. We posit that by constructing on-line games, students will develop new thinking and understanding by working in mathematical environments. Th…
© 2009 Created by Paul McMahon